Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old May 15, 2009, 04:32 PM // 16:32   #401
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by IMMORTAlMITCH View Post
I'm kinda sad the life steal changes didn't go through

Other than that I dont think LC/FF and PnH have been hit hard enough and I would have preferred Aegis to be just toned down a little bit instead of being redesigned completely, plenty of other skills they could have used for this (shield guardian comes to mind) though it will be interesting to see what the effect of no aegis will be on the meta game I'm a little worried that everyone will just run some 5 physical wipe build.
I think it's highly possible people might try to run aegis on the Ele runner with monk skills as a targettable EPrism. There was a halls team screwing around with it last night and it seemed to be working.
Snow Bunny is offline   Reply With Quote
Old May 15, 2009, 05:14 PM // 17:14   #402
Wilds Pathfinder
 
Burton2000's Avatar
 
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
Default

Quote:
Originally Posted by Snow Bunny View Post
I think it's highly possible people might try to run aegis on the Ele runner with monk skills
Can't really see aegis being used on a runner unless the protection line suddenly gets some awesome heal party skills. I agree it has alot of potential in HoH though.
Burton2000 is offline   Reply With Quote
Old May 15, 2009, 08:32 PM // 20:32   #403
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

Quote:
Originally Posted by IMMORTAlMITCH View Post
I dont think LC/FF and PnH have been hit hard enough
I'm waiting to see how it plays out, but this is my general feeling.
Reverend Dr is offline   Reply With Quote
Old May 15, 2009, 09:26 PM // 21:26   #404
Wilds Pathfinder
 
Join Date: Feb 2006
Profession: A/Mo
Default

lingering curse and foul feast should have been hit harder. peace and harmony recharge was overnerfed. the duration reduction is ok, but they should have kept the recharge and decreased the initial hex/cond removal by 1 or 2 instead.
X Cytherea X is offline   Reply With Quote
Old May 15, 2009, 11:42 PM // 23:42   #405
Ascalonian Squire
 
Join Date: May 2009
Default

That's not a good nerf for WE at all, a harsh blow to a prophecies original. They should have come up with something else. Like that you can't gain adrenaline when it's on, thus disabling dismember, or just up the recharge by 5 seconds, making it so that you need 15 strength to keep it running all the time. In any case, this nerf makes it completely unusable. Anyone with half a brain can see that. As a stance, you no longer have the ability to speed up your attacks. Nor can you speed yourself up. And on top of that, the stance can easily be removed, yet it still has the same recharge time of 30. The skill was never meant to be a stance. Why not make troll unguent a stance as well then, or focused anger?

The reality of being a warrior is that you don't hit all that often, and without IAS, WE can't fuel any skills. You need to swing often, if you want to hit at all. Most have something against melee: rangers with blocking stances, necros with reckless haste, mesmers with ineptitude, monks with guardian, or elementalists with blinding or blurred vision. Also dervish often use a blinding attack. The only way WE can be seen as strong is that it is kept clean by a monk, giving the WE a chance to actually apply damage. In this case, the enemy team should kill the monk, then hex the warrior. It's interesting to note Peace and Harmony being nerfed as well. Perhaps simply nerfing the monks would have sufficed.
PahaLukki is offline   Reply With Quote
Old May 16, 2009, 01:45 AM // 01:45   #406
Krytan Explorer
 
I Angra I's Avatar
 
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
Default

Step in the right direction but that's a bit insignificant when you have a mile to walk.

Best update in a long time, but kind of disappointed there weren't more things addressed; especially after the pointless delaying of this update for over a month.





Quote:
Originally Posted by PahaLukki View Post
That's not a good nerf for WE at all, a harsh blow to a prophecies original. They should have come up with something else.
?

WE is back to how it was originally before they buffed it awhile back. It was completely overpowered without being a stance, so the nerf is justified.
I Angra I is offline   Reply With Quote
Old May 16, 2009, 04:31 AM // 04:31   #407
Wilds Pathfinder
 
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
Default

axe is back to eviscerate :\

or illusionary weaponry

Last edited by Seraphim of Chaos; May 16, 2009 at 04:36 AM // 04:36..
Seraphim of Chaos is offline   Reply With Quote
Old May 16, 2009, 07:30 PM // 19:30   #408
Forge Runner
 
Shuuda's Avatar
 
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
Default

Quote:
Originally Posted by Seraphim of Chaos View Post

or illusionary weaponry
Yes please! Just you wait. All it needs are cool lightsaber sound effects, and then say hello awesome.
Shuuda is offline   Reply With Quote
Old May 20, 2009, 10:06 PM // 22:06   #409
Desert Nomad
 
Krill's Avatar
 
Join Date: May 2005
Location: America
Default

Puzzling how ether prism dodged the chopping block.

Yes HA deserves nothing, mandatory lol iway, but this is also a pretty bad skill for prism runners giving them far too much e-management and damage immunity at key moments. Could have hit two birds with one stone balancing it more in line with OoS / OoB.
Krill is offline   Reply With Quote
Old May 20, 2009, 11:15 PM // 23:15   #410
Academy Page
 
Xyon the Greatest's Avatar
 
Join Date: Apr 2009
Location: Random Arenas
Profession: Mo/W
Default

PnH got nerfed, Melandrus got nerfed, Hunters got nerfed, what else do you guys need now?
Xyon the Greatest is offline   Reply With Quote
Old May 21, 2009, 01:26 AM // 01:26   #411
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

Quote:
Originally Posted by Xyon the Greatest View Post
PnH got nerfed, Melandrus got nerfed, Hunters got nerfed, what else do you guys need now?
A time machine to prevent the 3 years of powercreeps from happening in the first place.
Reverend Dr is offline   Reply With Quote
Old May 21, 2009, 02:22 AM // 02:22   #412
Frost Gate Guardian
 
God_Hand's Avatar
 
Join Date: Nov 2008
Profession: W/
Default

Quote:
Originally Posted by Reverend Dr View Post
A time machine to prevent the 3 years of powercreeps from happening in the first place.
/thread.

Oh, and R/P is looking all the better thanks to the Bow nerfs.
God_Hand is offline   Reply With Quote
Old May 21, 2009, 11:57 AM // 11:57   #413
Site Contributor
 
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
Default

Quote:
Originally Posted by Xyon the Greatest View Post
PnH got nerfed, Melandrus got nerfed, Hunters got nerfed, what else do you guys need now?
In the wrong way. For all three. Likewise Lingering, PwK. Mind Blast didn't get touched.
Vanquisher is offline   Reply With Quote
Old May 22, 2009, 12:34 AM // 00:34   #414
Academy Page
 
Xyon the Greatest's Avatar
 
Join Date: Apr 2009
Location: Random Arenas
Profession: Mo/W
Default

Quote:
Originally Posted by Vanquisher View Post
In the wrong way. For all three. Likewise Lingering, PwK. Mind Blast didn't get touched.
Lingering got nerfed to 20% healing now.

Mind Blast does not need a nerf...
Xyon the Greatest is offline   Reply With Quote
Old May 22, 2009, 01:01 AM // 01:01   #415
Frost Gate Guardian
 
Celeborn10's Avatar
 
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
Default

Quote:
Originally Posted by Xyon the Greatest View Post
Lingering got nerfed to 20% healing now.

Mind Blast does not need a nerf...
What does then? Distortion? It's already balanced past the use of most Mesmers already. Freaking neuter the Mind Blast.
Celeborn10 is offline   Reply With Quote
Old May 22, 2009, 03:39 AM // 03:39   #416
Wilds Pathfinder
 
Join Date: Sep 2006
Location: WI
Profession: Mo/
Default

Quote:
Originally Posted by Xyon the Greatest View Post
Lingering got nerfed to 20% healing now.

Mind Blast does not need a nerf...
It wasn't nerfed in the right way. LC is still overpowered.

And mind blast doesn't need a nerf? It needs to be toned down a bit. It may not be overpowered in itself but being able to fuel the other spells like rodgort's over and over while keeping steady pressure and being able to keep up distortion(which should eventually get nerfed) 80% of the time is what makes it overpowered.
turbo234 is offline   Reply With Quote
Old May 22, 2009, 07:29 AM // 07:29   #417
Wilds Pathfinder
 
Redvex's Avatar
 
Join Date: Nov 2006
Profession: R/
Default

A proposal to mods of this site:
Why dont' open a thread with our proposal WITHOUT FLAMING.
Example: From 23/05 to 30/5 we discuss on Monk balance and nerfing.
After this time the best voted proposal will be sticky and thread close.
So go on warrior, ranger, mesmer, ritualist etc etc
Redvex is offline   Reply With Quote
Old May 22, 2009, 09:59 AM // 09:59   #418
Site Contributor
 
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
Default

Quote:
Originally Posted by Xyon the Greatest View Post
Lingering got nerfed to 20% healing now.

Mind Blast does not need a nerf...
You are wrong. I had a longer post written out explaining why Mind Blast needs nerfing but there's no real reason to put all that rather than it is a ridiculous energy engine that fuels skills balanced by their energy cost in a ridiculous way, such that a single character can solo Lord rooms and Guild Lords without the threat of dying. I don't really know why you'd ever say MB doesn't need tweaking - it's been a problem every time complimentary skills have allowed it to be so (Mystic Regen, Aura of Restoration, Featherfoot/Dwayna's).

As for Lingering - it's still spammable, it still lasts a long time, it's still a pretty large AE, it's still low cost, and the only change that happened was lowering its healing reduction from 33% -> 20%, while also nerfing the recharge of a form of party healing, and increasing the recharge of the only hex removal that can even hope to try and keep up with it. While PnH remains ridiculously balanced, it doesn't change the fact that Lingering is still out of whack.
Vanquisher is offline   Reply With Quote
Old May 22, 2009, 11:17 AM // 11:17   #419
Desert Nomad
 
Motoko's Avatar
 
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
Default

Quote:
Originally Posted by Vanquisher View Post
While PnH remains ridiculously balanced, it doesn't change the fact that Lingering is still out of whack.
This.

I'm still curious as to what builds guilds will start whipping out in the next week that people will abuse for the mAT.

There are only so many matches I can watch that contain 16 purple bars for so long till I want to bash my face into the keyboard and go farm Kurzick faction.

Seriously, 16k faction every 15 minutes. Hell yes.
Motoko is offline   Reply With Quote
Old May 22, 2009, 02:56 PM // 14:56   #420
Desert Nomad
 
Ec]-[oMaN's Avatar
 
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
Default

Quote:
Originally Posted by Vanquisher View Post
it is a ridiculous energy engine that fuels skills balanced by their energy cost in a ridiculous way,

As for Lingering - it's still spammable, it still lasts a long time, it's still a pretty large AE, it's still low cost, and the only change that happened was lowering its healing reduction from 33% -> 20%, while also nerfing the recharge of a form of party healing, and increasing the recharge of the only hex removal that can even hope to try and keep up with it. While PnH remains ridiculously balanced, it doesn't change the fact that Lingering is still out of whack.
Sorta like how we can relate Mind Blast to Warriors Endurance in that it circumvents character mechanics and destroys the balance around them. MB turns the ele into a non stop button mash bar with big AOE dmg+degen+KD+speed boost+semi decent heal/stance, which shouldn't be the case, hence glyph of lesser was made and E storage.

Warriors Endurance turned the Warrior into a higher armoured Dervish that can still be a deep wound bot and pump ridiculous damage all circumvented the balance around the Warrior which is adrenalin based.

I guess they missed the correlation between what makes bad skills/templates for the game, buff after buff, and nerf after nerf. They finally tone down the thing they buffed, yet leave other similarities alone on other characters/skills/templates.

LC is still a AOE deep wound on steroids that can't be blocked and can be applied from range, and it's harder to remove. Regarding PnH yeah a decent step back in power but they've left far too much in the form of hexes without regard such as VOR/Empathy, pretty much all the other AOE short recharge hexes alone.

There's still work to be done that quite frankly was missed in our 2 month long balance update that I still call mediocre by far.

Last edited by Ec]-[oMaN; May 22, 2009 at 03:19 PM // 15:19..
Ec]-[oMaN is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
August 10th Skill Balance Balance. Theus The Riverside Inn 70 Aug 11, 2007 11:19 AM // 11:19
Concept Skill: Sigh of Satisfaction gameshoes3003 Sardelac Sanitarium 7 Jul 10, 2007 09:27 PM // 21:27
You want skill balance? I'll give you skill balance Praetor Sardelac Sanitarium 25 Apr 11, 2007 07:00 AM // 07:00
what make cause a skill to change during Skill Balance update? leoknight Questions & Answers 10 Feb 08, 2006 05:19 PM // 17:19


All times are GMT. The time now is 07:15 AM // 07:15.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("